﻿using System;
using UnityEngine;

namespace FrameWork.Scripts.Suvivior
{
    [AttributeUsage(AttributeTargets.Class, Inherited = true)]
    public class UIFormBase: Attribute
    {
        public virtual async void Open(object userData = null){}
        public virtual async void Close(object userData = null){}
        public virtual async void OnOpen(object userData = null){}
    }
}